Posts Tagged ‘xbla

13
Aug

10 minutes with Super Joe and Nathan Spencer

Oooohhh. It’s so good. I know there is a lot of competition out there as far as XBLA games go right at the moment, but I have to say that the first 10 minutes with this game has sucked me in more than GeoWars 2 or even Braid. And that is saying a lot.

So far, everything about this game is perfect. Except for the load times, those are a bit longer than a 2.5D game needs to be. WTFuck Grin? It’s okay, I can overlook it for the tight controls, slick UI and fresh coat of retrolicious paint you slapped on this game.

09
Aug

Review: Penny Arcade Adventures -Episode 1- On The Rain-slick Precipice Of Darkness

I hate my TV. It’s that 34 inch Magnetbox’s fault for making my least favorite thing about PAAE1OTRSPOD even worse. Reading. The text is redonculously small, and when played on a CRT television, the game is hard to see when viewed at more than three feet away. This is compounded by the fact that there is a metric Fuck-Ton of text in Precipice. Good news - the writing is hilarious, so at least you can enjoy the cataract inducing squint-fest ( at least for me).

Also, get ready to do some serious backtracking, Metroid Prime style.

Okay, now that we got that out of the way, the rest of the game is pretty darn great. The style is turn-based RPG so if that is not your cup of tee, just skip on to the next post on the site.

Continue reading ‘Review: Penny Arcade Adventures -Episode 1- On The Rain-slick Precipice Of Darkness’

06
Aug

Premature Review: XBLA’s Braid


There were only two things I knew about the new XBLA game Braid before I downloaded it: 1) I didn’t know anything about it, and 2) It was $15. I did download it, though, and now I know three things about it: 1) I still know very little about it, 2) it was $15, and 3) it’s awesome.

I’ve only played through the first few levels of the picturesque platformer, but I really like it. It’s like a very melancholy Super Mario Bros., complete with an interned princess who is in a perpetual state of being in another castle. It’s also very difficult, and requires you to radically alter your thinking in order to complete the puzzling objectives.

I highly recommend that everyone at least check out the demo, but so far, it’s been 15 bucks well spent.

06
Aug

Review: 1942 Joint Strike

If you are bat-shit crazy enough to ask yourself the question “Does Tyler really like the 1942 series?”, then you need to go HERE.

Done?

M’kay. Take all of what you just read and bump it up a half letter grade for a complete graphics overhaul and inventive 2 Player additions and you there you have 1942: Joint Strike. At it’s core, this is the exact same game as it’s predecessors. Swarming enemies with differing abilities/attacks, reflexive movement and dodging requirements, quick strategery to gain decisive power-ups and massive boss battles all come in for a smooth landing with this renovation of the series. The main focal point of this game are the graphics though.

Joint Strike is exactly the kind of update you want to see one of you favorite games become. Since the original was rooted in a graphically realistic domain such as the Pacific Theater (unlike Pac-Man CE’s infinite electronic maze-scape) , 1942:JS benefits beautifully from the washed out detailing it has received.

Problems? Fine, if you want to be fair and evenhanded, there were a few gripes I had about the game. One thing is that I couldn’t find one single game open for mutiplayer. Not one! That’s a shame. This game is meant to be played with another person, it’s even in the title! I couldn’t beat the 4th level alone, so look me up if you’re feeling the need…. the NEED FORawww forget it.

Also, the game was less a vertical shooter as it was a perpendicular shooter. Since the screen of most every good shmup is taller than it is wide, the dimensions of the gamespace feel a little contorted on in the widescreen format. If only you could turn the image 90 degrees clockwise and stand your $2000 Bravia on it’s side like the champs do for Ikaruga.

Overall, one of my favorite games to hit XBLA since Cloning Clyde.

JK

05
Aug

I Still Don’t See What It Has To Do With Geometry


As we speak I type, I’m downloading Geometry Wars Evolved 2 over XBLA. I played and enjoyed the first one, although I could never understand how some people were able to achieve some of the scores they came up with. (Wow, download complete already. That was fast.)

I heard this new one was really good, and added a lot of variety that the first one didn’t have. If anyone else gets it, let me know so we can get some hot, geometric mulitplayer going. Oh, wait, it doesn’t have online multiplayer you say? Strike one, GWE2.

31
Jul

Arcade Summer: XBLA Makes Up For Past Transgressions

Can you feel it? It’s on the way, people. Two months of seriously awesome games heading to XBLA. 1942, Geometry Wars 2, Bionic Commando Rearmed, Braid, Galaga Legions and Castle Crashers.

We’re already headlong in to this little season of radness, 1942 and Geo-Wars 2 are available for download at relatively low prices. Watch this space for reviews on both titles.

Next up is Braid on Aug 6th, Bionic Commando (w00t!) on the 13th, Aug 20 sees Galaga Legions and the Coup d’État: Castle Crashers on Aug 27th. Some August huh?

09
Jul

My Faves: Top Six XBLA Ports


Although Microsoft’s Xbox Live Arcade (XBLA) service brings new and innovative indie titles like Undertow and Aegis Wing to gamers, it’s mostly a fan service medium. By that I mean that the most downloaded games are overwhelmingly ports of games that have been out on other platforms.

That being said, here are my six favorite XBLA ports:

Continue reading ‘My Faves: Top Six XBLA Ports’

03
Jun

Demotopia! The Bourne Cospiracy

I’m partial to the Bourne series of movies, not a huge fan, but partial. Still, it was a little strange hearing that there was a game coming out for the franchise after the last movie had been out for a year already… and that Matt Damon would have no part in it… and that it looked like a Splinter Cell rehash. Well, thank goodness for XBLA Demos so that I can get my hands on the game myself and think with my own brain for once.

Things the Bourne Conspiracy has going for it:

  • Looks good
  • Has crunchy, painful sounding hand to hand combat sequences
  • Diversifies gameplay

Things the Bourne Conspiracy has going against it:

  • Relies heavily on the use of Quick Time Events
  • atrocious driving segments
  • provides pretty much just what you saw in the movie

Continue reading ‘Demotopia! The Bourne Cospiracy

23
May

Impressions: Penny Arcade Adventures Episode 1


I just spent a half-hour playing through the Penny Arcade Adventures: On The Rain-Slick Precipice of Darkness: Episode One demo today. Yeah, I’m not too happy with the game’s title, either.

PAAOTRSPODEO is an adventure/role playing game based on the characters from the Penny Arcade webcomic. Their website is pretty funny, and I read it from time to time, but it’s not a deciding factor for me and this game. I do like the fact that it’s an RPG on XBLA, something that doesn’t happen often, and it has a good 6 hours of gameplay to it.

There are three things keeping me from immediately buying this game: 1) It costs $20.00, 2) the in-game graphics are not very good (see above), although it is an XBLA game so I have to cut it some slack, and 3) aside from the initial narrator, there isn’t any voice acting, which I think is a wasted opportunity.

At this point, I don’t plan on buying the game, but I do recommend you give the free trial a shot and make your own judgement.

28
Apr

Retrograde: Ikaruga

Is this post really a retrograde? What classifies as “retro”? A ten year-old game, fifteen, twenty? I say that if a game came out on a console that is more than two systems old then it could technically, barely, passingly be labeled “retro”. Ikaruga came out in Japanese arcades in 2001 and was soon after ported to the Dreamcast and the Gamecube. I didn’t play it then because I had neither console, but since its XBLA release earlier this month, I was ready to give it a shot. This game gets the “retro” moniker by fitting into the above specs, and also by being part of the throwback genre of shoot-’em-ups.

Some things to know before playing Ikaruga. This game will frustrate you. This game will make you memorize every enemy position and patterns from the start point until the end. This game will induce controller-throwing moments of blinding rage. But at the same time, this game will also cause you to collapse back in your bean-bag chair with a depleted sigh as you sink your last volley of gunfire in to the metal frame of a level boss and watch it explode in a blooming flower of white-hot steel and fire. And it’s those moments that more than make up for the almost sisyphusian (yeah, bitch!) difficulty of the game.

Continue reading ‘Retrograde: Ikaruga’

24
Apr

We’re getting the “Nintendo Channel”. It’s Just A Reminder Of How Nintendo Is Screwing Us.


Dear readers, take a moment and read this quick article from Wired.com about how we’re getting the “Nintendo Channel” next month, alongside their WiiWare Channel. It’s okay, take your time. I’ll wait.

Back? Okay. Did you read this sentence?
“Since Nintendo won’t provide free demo versions of WiiWare games, the Nintendo Channel is how customers will be able to get a feel for games to help them make purchasing decisions, said Nintendo of America President Reggie Fils-Aime.”

That’s a nice way of screwing us over, friends. Why can’t we have WiiWare demos? XBLA lets you download a demo (which is also the same file as the full version), and then if you decide you want the game, bizzam!, your demo turns into a bonafide for-reals XBLA game. With achievement points.

Sure, you’re giving us a channel that lets us download DS demos, cool. That’s already being done by the PS3/PSP, so you’re behind the times, Ninty. But to sugarcoat your bad news with this announcement is just mean.

22
Apr

i am iron man!!! for five minutes.

Get it?

I just finished up the Iron Man demo that is available now on XBLA, and I’m torn. On one hand, the game play was actually really solid. The controls were smooth (other than an overly-sensitive turning control) and the flying, shooting, and ripping helicopters in half mid-air was a lot of fun.

Then there was the dialogue. Sure it’s great that they got Robert Downey Jr., who plays Tony Stark in the movie, to do the voice for the game, but it suffers from the same terrible writing that plagues every video game movie. He says stupid things like, “Wow, they have things that go blip, bang, and boom…” And after telling his unnecessarily British accented computer that he his “kicking ass,” the computer responds, “I do not understand the term ass-kicking.” Didn’t we get over the fact that robots don’t understand the term “kick ass,” when Johnny 5 thought they were talking about donkeys? I thought so.

22
Mar

Doomsday


Dude, I’m having a lot of fun with my recently-purchased-for-5-bucks copy of Doom on the XBLA. It runs really smoothly, and I’ve really gotten into a groove with it. It’s funny how scary this game used to be. I think it’s because computer games are just scarier in general. It’s that whole mouse-and-keyboard setup. I remember almost crapping my pants when I played Aliens Vs. Predator 2 on the PC about 5 years back. Don’t tell my wife.

19
Mar

DOOM for 5 bucks? Mkay.


I’ll be the first to admit it, DOOM scared the crap out of me when it came out back in the day.

I mean, just look at this guy, he can hold two huge guns in his hand at once! And he’s not even worried about that huge Critters deformation thing coming at him from behind. What a bad-ass.

DOOM has been available on XBLA for a while now, at least a year. But it’s been $10. Today, its price drops to $5. I think that’s a reasonable figure, and I’ll probably pick it up now. And subsequently pee my pants out of sheer terror. Actually, in all seriousness it’s a pretty mild affair nowadays, compared to all those Catz and Dogz and Horsez iterations they have on the DS now. That shit’s scaaary.

16
Mar

go ninja go ninja go

N+
I spent the last couple hours playing the XBLA game is downloaded called N+. It’s a simple puzzle platformer with a stick figure-like ninja protagonist. The point is to get through levels, or episodes as they are called, by hitting a switch somewhere on the board which opens a door, and then travelling through said door. There are also bombs, lasers, missiles, and other obstacles thrown in to make it more interesting

It’s a really fun physics based game. The little guy is fun to control and the levels can get really challenging. It would be a perfect portable game for the PSP, or DS (which I just found out is releases in April), especially with the really cool level editor, but it’s still a lot of fun over XBLA. It costs 800 points, which I think is about 10 bucks. There are a lot of levels, though, and also a robust multiplayer. Unfortunately, though, there weren’t that many people playing it online earlier, so I could only play one ranked matched, but it was pretty fun. I already earned a couple cheevers, too, which is always nice.




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