
Remember way back in the day when the iPhone was first about to drop, and there were reports coming out saying that it could very well be something of a DS killer? I do, and I remember thinking that there was no way in hell that a cell phone was going to have games that would rival a dedicated gaming system, especially a Nintendo gaming system. Well you know what? As my DS gathers dust, my iPhone gathers fingerprints.
Obviously, that’s not to say that the quality of all iPhone games are better than that of DS games, but it comes down to two things: accessibility, and expendability. iPhone users have direct access to the iTunes library of games nearly 100% of the time. I can remember at least five time when someone has said, “Mark, you have to download this game,” or I read a glowing review of a certain game, I grab my iPhone, and within a few minutes it’s mine. The DS though, requires physically getting up, going to the store, and dealing with all the crap that goes along with that. For us lazy people, the choice between staying on our couch or going to GameStop ain’t no choice at all.
Next is the expendability of iPhone games, which has to do with many things, but most specifically: price. As Tyler said in a recent Threecast, “I’ll buy a $.99 app on general principle.” I will, too. Not only that, two and three dollar apps/games don’t take a whole lot of internal conflict for me to buy either. Since purchasing my iPhone about two months ago, I’ve probably spent about twenty bucks on various apps and games. Compare that to the average $30 price that accompanies a single DS game, and you have yourself the most one-sided bout in history.
Does this mean that I’m never going to play my DS again? Absolutely not. Actually, writing this is making me want to pick it up and play some games right now. After all, you can’t get New Super Mario Bros. on the iPhone, can you?
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