
Mark:
Writing about Mass Effect is like making love to a double-jointed hermaphrodite; there are so many options, it’s hard to decide where to begin. Let’s start with what’s always most important, though: is it fun. That I would have to say no. It is not fun, it is work, but it’s the awesome kind of work that you want to do when you are not doing it, and the kind of work you want to be good at. When I talk to someone in the game and they ask me to go on one of their random errands, I don’t exclaim, “Yes! I get to go find your sister in some star cluster trillions of miles away! I can’t wait!” No, but I do it, and when the mission is complete, I get a sense of satisfaction that not many games can offer. It’s this feeling of accomplishment that keeps me coming back to the game, because I always know that there is so much more for me to do that haven’t experienced yet.
Gameplay-wise, Mass Effect has a few things left to be desired. The cut scenes, voice, and character acting are amazing, but the in-game graphics are definitely not going to win any awards. But when I think about how much the game has in it, and how vast its universe is, I totally forgive it. Also, the players are pretty clunky and don’t have the ability to maneuver like I would want a character in an action game to. The leveling up elements are cool, but this game contains just about as much RPG-ness as I can handle. And don’t even get me started on the vehicle driving.
Overall, the exploration, story, and character development of this game more than make up for most of what I consider to be its faults, but this is still a very genre-specific game. If you’re into large-scale, slow paced, story driven games, then you will love Mass Effect. If not, go play Dynasty Warriors, nerd.
On a side note, Chris Grant from Joystiq wasn’t very happy with this game at the beginning, but he just said on Tuesday’s podcast that the last 5 hours were really, really good, and changed his mind a little. So, I’m going to revisit this review when I finish it. Which will probably be never.
87/100
Russ:
I’ve waited a long time for this game. I played a little bit of BioWare’s darling Star Wars: Knights of the Old Republic on my friend’s original Xbox in 2003 but never got a chance to finish it. That and I had the ending spoiled for me, so I didn’t even want to finish it. Once I bought my Xbox 360, I got my hands on Jade Empire, another BioWare darling, and got about 1/3 of the way through it before deciding that I really just wanted to play Mass Effect, and I was content to wait for it. So really, for over four years I was itching to get my hands on (and complete) a completely new BioWare game.
I don’t know if I can convey the mixed feelings of elation and disappointment I had while playing Mass Effect. I liked the new, non-RPG heavy combat system, and the dialogue, and the driving parts. I played through the first time as a super-nice guy, helping any and everyone. I looked forward to being a bad guy on my next playthrough, and seeing the differences in my gaming experience. And that’s where it all fell apart. During my second time through I realized that being a bad guy really didn’t change anything - I was still going to eventually beat the bad guys and save the universe, I was just going to be an asshole about it instead. And when all is said and done, you could blow through the story in like 8 hours, if you ignored the (tedious) side-quests. So, the majority of the game is doing things like search for rare elements on random planets throughout the galaxy. And while I praise the Xbox 360 achievement system as a whole for urging me to do things I normally wouldn’t do in a game (and prolonging my experience), the achievements in Mass Effect are there to force me to do the things I’d rather not be doing.
And the “romantic subplot” was shallow, juvenile and useless. No boobies.
82/100
Tyler:
Plain and simple, there is just too much to Mass Effect, and what there is, isn’t really blowing my mind. The biggest disappointment of the game is the repetitive nature of the side quests. Let me give you an example:
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You meet someone in a bar/space port/galactic senate and they tell you of a ship/mining colony/military outpost that they have lost communications with.
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You go to said planet and shoot the bad guys while moving through the same three types of buildings in order to arrive at the end of the level where you engage in a dialogue tree with the mastermind of the whole plot.
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Negotiations fail, you shoot it out, win and drive on to the next side quest.
It’s not as fun as it was promised. See, I thought I would be exploring more open and uncharted worlds… not running through scripted levels. Also, one thing that I know bothers me more than it should is the amount of pop-in(when an object shows up on the screen all blurry for 3 seconds before the hi-res graphics kick in and it sharpens up to high detail). Add to that the loooooooooong load times and a weapons system that is built from the ground up to deny you the pleasure of playing the game from most angles and you can see why the epic story and fresh aesthetic couldn’t turn Mass Effect in to a game of the year.
87/100
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