
I was just as ready to blow off the news of Diablo III as Russ was when I first heard the announcement. But then I thought back to the heady days of 2000 when I was 18, my friends and I would work all night in a hot restaurant, chow down on a stolen prime rib dinner, get an older server to buy some beer and we would all retire to their house for some LAN-Tacious Horadric Cube cook-offs. I’m talking gibberish now aren’t I? No matter. It was a different time and place. But I can’t say I understand if some won’t play this game just because of its angle at which the screen is shown. That’s like not playing Half-Life 2 because of the controls in the few driving segments!
I never played the first Diablo, and when I saw a friend playing the sequel I thought what everyone thinks when they see Necromancers casting spells and Paladins upgrading their broadswords… “This game is for fucking nerds.” Basically, this game was WoW before WoW and ‘intelligent online multiplayer experiences’ were household phrases. If you wanted to play with another group of people, you were going to have to put in the phone number, hear the squealing of the modem and find them in the world.
It was tedious, it was repetitive, it was hard work and in the end it was an epic game to say that you finished.
Check it out below and see why.













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