Archive for the 'Demotopia!' Category

01
Aug

Demotopia! Don King’s Prizefighter


Don King’s Prizefighter recently made itself available for download, and Mark and I pushed the demo up against the ropes in no time flat. Our thoughts:

Mark:
You know you’re not doing well in a boxing game when you find yourself yelling, “Stay down! Stay down!” at you own boxer, who’s spread like butter across the mat with his eyes swollen shut, and you don’t push the button combination single button that would get him back in the fight just because you don’t want to put him through any more. This is both what happened and how I felt as I played this demo.

The last-gen graphics, button-masher’s-delight control scheme and terrible acting of the real life people in the cut scenes trying to add depth to a game so shallow that it has to be attached to the likes of Don King add up to a recipe for disaster. If you are going to play a boxing game (which you’re not), play Fight Night, or Wii Sports Boxing, or just give yourself a right hook to the jaw, because they are all more fun and fulfilling than this garbage.

Russ:
What a garbage game. I’ll admit, I don’t play boxing games (my last true attempt at playing one was some Evander Holyfield game on the Genesis about 15 years ago), but that doesn’t mean that I don’t know what unfun means. And this demo is unfun. I couldn’t connect, and when I did, I didn’t feel like it was doing any good. The controls were so slow and wobbly that I would have a hard time believing that any sort of skill could be put towards this game.

To put it more simply, I simply would never pay for this game. I would maybe play it if I was being paid to do so. If you are interested in paying me to play this game, send me an email.

31
Jul

Demotopia! Japanese Fighting Games Edition


Sometimes, a guy just wants to mash some buttons and watch two guys, two girls, or a guy and a girl go at it. Not in that way - get your mind out of the gutter. And with Soul Calibur 4 hitting the streets this week, I thought I’d get my fingers loose and limber in case I know anyone that buys it. There are a total of three, count ‘em, three Japanese-developed fighting game demos available for download on XBLM: Dead or Alive 4, Rumble Roses Double X, and Virtua Fighter 5. Please note that I don’t play fighting games all that much. I would also like to note that the Def Jam and Smackdown games were not even considered for this piece, because we here at threevue.com don’t play with garbage. Begin!

I had a good time playing all three back-to-back, because it made them really easy to compare to each other. I had the most fun with Dead or Alive 4, was impressed with Virtua Fighter 5’s graphics, and was strangely appalled by Rumble Roses XX. By the way, does that mean that there have already been 19 other Rumble Roses, or is the XX an allusion to almost-totally-hardcore porn? I could see it being both.

VF5 felt like an actual fighting game, and that I was actually in control of my characters (although I definitely was just button-mashing). It also looked 10x better than the other two games. But it was also the least button-mashing friendly. I felt like it was so complex that it would take me weeks to get good at, and weeks I don’t have. I tried to master VF4 on the PS2 many years back and that was no fun. Ain’t gonna happen again.

DoA4 had multiple-level environments, which I thought was pretty awesome, only because it reminded me of Soul Calibur 2. RR XX was straight-up wrassling, which got old within a few minutes, despite the visuals of two “bouncy” girls flopping all over a sweaty mat. If I had to buy one, DoA4 would probably be my choice. But I’m not paying a penny for any of these games.

17
Jul

Demotopia!: Too Human


Too Human is headed our way from developers Silicon Knights (you know, they did that much-praised-but-actually-not-all-that-fun-to-play Eternal Darkness and the awesomely awesome Metal Gear Solid: Twin Snakes). It releases on August 19, and here is what we thought of the demo.

Mark:
I know this is just a demo, but I really hope there is much more to the retail version when it comes out. After spending so much time in development, this game seems much too shallow to live up to the self-given hype, or to even come close to competing with other recent sci-fi games (Mass Effect, GoW, even Halo). The demo only allows you to play as one of five playable characters, none of which are especially appealing. This is just another game demo where you play as a tough guy that rips through weak enemies with large weapons while spewing out lines like “It’s a good day to die.” Marcus Fenix is rolling in his grave.

I do actually like the combat, though. Just right-sticking in an enemy’s direction makes the fighting flow pretty smoothly, much more than jamming a button over and over again. Using the guns is stupid and pointless, though, because the gun was so weak that by the time I killed and oncoming enemy with it, he or she was close enough for an easy swording.

Recommendation: Play the demo for free, and play the game when you can get it used, which I estimate will be about a week after its release.

Russ:
Ten year development cycle. A butt-ton of mythology. Awesome-looking levels. Shitty controls. Tiny characters. Boring, repetitive gameplay. Yeap, that’s about it.

Seriously. I came into this demo with an open mind. Sure, I had read all the bad press, but I wanted to make my own decisions. And I’ve decided it’s crap. The gun/sword thing was ten times better in the first Devil May Cry, SEVEN years ago on the PS2. You can’t swing your sword and move at the same time; your character just stops dead in his tracks the moment you start swinging. The character sprites are so undersized I feel like I’m playing a PS1 game, and the fixed camera is just about the worst idea on the planet. And there were seriously moments when I thought to myself, my god, I just played a section that was exactly the same as this. Maybe I’m wrong, and the game will get great reviews, but I can’t see it getting anything higher than a 7/10. I may eventually buy it for $20.

Tyler:
Halo, Aliens Vs Predator,  Mass Effect and Devil May Cry. Have you ever played these games? Dennis Dyak and the rest of his team did, you can be sure of that about 10 minutes into Too Human. The Norse Mythology and Techno-worship back story to this game seems thin and ill-suited to carry this supposed trilogy for more than one game. Because the 1999 graphics sure don’t do it, and neither does the combat. Unless I hear that this game gets incredibly epic at minute 11, I’ll be taking a pass on this one, regardless of Achievements.

Also, should these guys really get credit for Twin snakes? It’s basically a port. Kojima these guys ain’t.

23
Jun

Demotopia!/Cheapskate/My Faves: Top Six Xbox 360 Demos


Listen. I know that Microsoft charges $50/year for their Xbox Live Gold membership, allowing you access to their robust online system. But did you know that every new Xbox 360 comes with a free Silver membership, which allows you to interact with friends (just not in games) and access to the Xbox Live Marketplace (XBLM), where you can download media for free?

What I’m getting at are the free demos you can download in XBLM. Currently, there are 158 to choose from. Here are my six favorite, in alphabetical order. Keep in mind that these are my favorite demos available, and are not reflections on the final games themselves:

Continue reading ‘Demotopia!/Cheapskate/My Faves: Top Six Xbox 360 Demos’

22
Jun

Demotopia! Dark Sector


Release date = March 2008. Our thoughts.

Mark
Dark Sector plays as a very solid medium between the relatively clunky RE4 and the ‘roid fest Gears of War. It has the same over the shoulder view point, but is much faster and smoother than both of those games put together. Visually, it looks really good, although DARK Sector is a very appropriate name for it, because half the time I couldn’t see anything (come on devs, you spent so much time creating these environments, at least let me see them).

There were some things I wasn’t too fond of. There is no guidance system, so there were a few moments where I was left wandering around having no idea what to do. I love the glaive, but controlling it mid-flight was slow and counter-productive. It was easier just taking the half-second to aim it where you wanted it to go. Overall, it seems like a good game, and I’ll probably be playing more of it in the future.

Russ
I was immediately impressed with how the game looks, and I kind of liked the loosey-goosey camera hovering over the character ala Resident Evil 4. The mix of Krull-style glaive and pistol is fun, and I found myself not even wanting to use the other guns. The gunfights themselves were confusing, because the cover button is also the run button, and I would find myself doing one when I wanted to do the other. There seems to be a lot of variation in the game, as far as levels and mood and stuff.

But I have some other major issues with the demo. I couldn’t figure out where to go next a few times, and that was quite frustrating. A game so simple and intuitive shouldn’t require me to have to go online to figure it out. The boss fight was really frustrating too, and required another trip online. This shouldn’t happen with a demo, and it’s a telltale sign that I would probably spend the entire game with my laptop next to me, glued to an FAQ for every room. I only consulted a walkthrough once in my entire 25+ hours with RE4, but that doesn’t look to be the case with this one. I’d buy it for $10 or less. Oh and Tyler, this game came out three months ago.

Tyler
I like the direction this game is going. From the demo I can tell that Dark Sector is going to be a pretty straightforward third person action game with some glaive-chucking mechanics thrown in for spice. One of my concerns is that I was reminded a lot of Gears of War in a lot of ways. Taking cover, rain soaked concrete set pieces, monsters… but I’m cautiously optimistic about this title.

My biggest thumb up is for the controls, because they are exactly where they need to be. Usually in TPSs, I feel so rigid and slow to react that the thought of playing an entire game in the fashion makes me barf out loud.  Dark Sector is so easy and familiar to play it only reinforces my dislike for RE4 with its obtuse controls, bad aiming and stop start menu system (I played up until you rescue Ashley and fight with Luis). The story is at least interesting from what I’ve seen and read and it looks pretty if not a little dark on the screen. I’ll be renting this one when it comes out, the demo did it’s job.  The only hitch is the name of the main character, Hayden Tenno. I just don’t know if I like it or not. Prolly not.

19
Jun

Demotopia!: Ninja Gaiden 2


Ninja Gaiden 2 came out a couple weeks ago, but the demo didn’t drop until recently. As part of a new series, all threevues of us spent some time with the demo, and here’s what we think.

Mark
I would like to commend Team Ninja on making a downloadable demo that even those people that don’t have their console hooked up to the internet can play. Actually, they don’t even have to turn it on, all they have to do is pick up their favorite controller, close their beady little eyes, and jam the X button as fast as they possibly can until their thumbs wear out, or they get bored with the tiresome, repetitive task, whichever comes first. Of course, they can also throw in some Left Trigger and/or Y buttons presses, but they will have the same effect as pushing them while playing the game for real: none.

The game, however, does look awesome, but you know what else looks awesome? Me…naked (ask anyone). I had high hopes for Ninja Gaiden 2, especially after Russ mentioned that it plays like God of War. There are some very loose, vague similarities, but this one seems like a much watered down, hack and slash with the same annoying Japanese story and characters that always come from the Far East. My favorite thing about it was in the options menu, where I was highly impressed with the number of languages available for subtitles. Korean, Russian, French, and like ten others, some of which I couldn’t even identify. So, kudos for that, crapdos for everything else.

Russ
I wish rental prices weren’t so obscenely expensive nowadays, or there were enough games (and time) available to warrant a Gamefly subscription - because this game would be a pretty sweet rental. I had a good time with the 30-minute demo, hacking and slashing and dismembering and beheading; for a second there, I felt some smatterings of God of War….

…but then I realized how bad the camera was, and how much I didn’t feel like I was in control of the character during the platforming segments. Prince of Persia set a standard for wall-climbing YEARS AGO and this game just feels like garbage, comparatively. Even last year’s TMNT was better. The button-mashing was quite fun, and I liked all the blood and violence, but the game definitely wouldn’t warrant a second playthrough or downright purchase. And I can’t write a review of this demo without noting the game’s ridiculously (awesome?) distracting boobie physics.

Tyler
Here it comes, Tyler is going to slag all over Ninja Gaiden just like he did with DMC4. Boo hoo. I guess my main problem with the abundance of Japanese action games is that they seems to always choose style over substance. Is beheading a wounded spider clan ninja and showering in his bloody neck fountain fun? Of course, it always is. But what else have you got Tecmo? Can I get some villains that don’t look like a hybrid of castaway enemies from Voltron and Metal Gear Solid? A couple of reviews I’ve read have said things like “NG2 has a cheesy story, bad cutsceenes and similar gameplay as the first one… But it’s real bloody and has a lot of action! So I like it”. WTF?

As for the actual demo, it’s okay. The character models in the cutscenes look really bad, the plot is tarded and the fighting… Just doesn’t sell the rest of the game for me. In closing, let’s not confuse cheap AI with layers of difficulty. The NG fanboys would say that i just can’t handle a game with an intricate fight mechanic.

PS - You know what would be better than a shity remake of the Ninja Gaiden series? A good remake of the Shinobi series.

17
Jun

Demotopia! Battlefield: Bad Company


EA’s Battlefield: Bad Company drops next week, but we tried our hands at the demo and this is what we think so far:

Mark:
This game is the reason I haven’t posted in the past 36+ hours, I can’t put it down. I came home after work last night looking forward to playing it, only to find out that they reset the servers every night, which puts the kaibosh on the multiplayer.

Speaking of the multiplayer, that’s the only thing I’ve been playing. All I wanted from this game was for it to be a now-gen BF2:MC, which so far, it is very close to being. I breezed through the single player demo once, and left unimpressed. It doesn’t look spetacular, the characters are borderline annoying, and the storyline is just south of being a complete “Three Kings” ripoff, but like I said before, I’m not concerned with that.

I was probably going to buy the game anyways, but this demo confirms that a purchase will be made.

Russ:
Not being one for FPS online multiplayer (it’s not you, it’s me) and having never played any Battlefield game before, I dove right into the single-player demo blind. My initial reaction was, “Hey this looks pretty gritty and real.” I like the speed of the controls, they seem really tight and frantic. I didn’t like that my health bar didn’t automatically regenerate - I guess I’ve been spoiled by the simplicity of modern FPS games. Can you control your teammates? I couldn’t figure out how to give them commands or anything, so we were each doing our own thing.

I’ll tell you right now that I’m not a fan of the vehicles yet. I was so impressed with how tight and fun the FPS part felt, but jumping into a vehicle felt like a step backwards. I don’t like that the left trigger button and bumper controlled the gas and brake, it seemed counterintuitive to me. And the right stick does nothing but control the camera - it’s useless. I know that nobody wants to be faulted for copying Halo; but come on, I like those vehicle controls best and I wouldn’t mind if this game followed suit. Then again, maybe the controls are customize-able, I didn’t check. Overall, I liked the game, and was impressed with it, but I will probably wait until it reaches the $40 mark before I buy it.

Tyler:
I played the demo for about an hour, trying to get familiar with the controls and learn the new features. And here is what I found. I love love love the explosions in the destrucible environments. This alone will make the game that much more replayable in the online arena. I also like the aesthetic, sort of Call of Duty, sort of Red Dawn. I like the graphics for what they are… not jaw-dropping or bar-raising but definitely not too shabby. I like being back in vehicles and laying C4 again.

I don’t like Sarge because he is unoriginal and has awful voice acting; he never raises his voice above a mild suggestive tone, not even during battles. I don’t like the smart-Ass-New-Yorker who convieniently knows all about the secret brotherhood of goldbrick-carrying mercenaries.  I don’t like the control layout (do they not understand that 80% of the people who will play this are coming straight from COD4 and will have to go through the frustration of relearning this ass-backwards control scheme? Make it customizeable). I don’t like the feel of the controls, they seem too blocky and robotic. There doesn’t seem to be any give when you move, like you are locked on to a grid.

I have to check out the multiplayer to really get an idea of this game though. For the moment, I guess the name of this game described the demo pretty well… BAD company.

03
Jun

Demotopia! The Bourne Cospiracy

I’m partial to the Bourne series of movies, not a huge fan, but partial. Still, it was a little strange hearing that there was a game coming out for the franchise after the last movie had been out for a year already… and that Matt Damon would have no part in it… and that it looked like a Splinter Cell rehash. Well, thank goodness for XBLA Demos so that I can get my hands on the game myself and think with my own brain for once.

Things the Bourne Conspiracy has going for it:

  • Looks good
  • Has crunchy, painful sounding hand to hand combat sequences
  • Diversifies gameplay

Things the Bourne Conspiracy has going against it:

  • Relies heavily on the use of Quick Time Events
  • atrocious driving segments
  • provides pretty much just what you saw in the movie

Continue reading ‘Demotopia! The Bourne Cospiracy




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