27
Jul
09

Impressions: Elder Scrolls IV: Oblivion


I’m about 10 hours in.

It’s buggy as all hell (see pic above). I’ve had so many incidents where the characters are definitely not where they are supposed to be. For instance, there was one point where I was drugged and woke up at a friend’s house. He wasn’t there in the house, and the map had a marker indicating that I was supposed to go to the other end of the continent, which I did, only to find my friend sitting in the middle of a field. When I go to talk to him, he starts talking to me like we’re both still in his house. This kind of thing happens more often than I thought, which takes me from being immersed in the game to trying to keep the damn game from breaking itself.

There is a TON of content. So far, I’ve completed one of the four major side-quests (Fighter’s Guild), and that took me about eight hours. I can’t imagine being able to finish the other three without going crazy, so I think I’m just going to go straight for the main storyline next. I’ll finish up the other three sometime in the future when I’m really bored.

All in all, this is shaping up to what I figured it would be: a inferior version of Fallout 3 with annoying flute music in the background. There’s way more dungeon-crawling than I was expecting, too, and they’re worse than Fallout 3‘s subways/sewers. Oh, and the horse riding isn’t as fun as I was hoping it would be. Twilight Princess puts it to shame.


3 Responses to “Impressions: Elder Scrolls IV: Oblivion”


  1. 1 Giang
    July 27, 2009 at 11:40 am

    I don’t think I could deal with that Bethesda engine without VATS. Dealbreaker.

    • July 27, 2009 at 6:42 pm

      Truth be told, I don’t miss VATS. Most of the fighting it sword-based (at least the way I’ve been playing it), and I always felt that VATS took me out of the game in Fallout. Now, if only the non-VATS combat was any good….


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